Posted: 2nd May 2013 by Anthony
Sorry we haven’t updated the website in a while! We’ve been in heads-down development and have been making AWESOME progress on the game. We’re targeting the IndieCade deadline of June 30th as our finish date for our alpha version of our first game, and when the alpha is finished, we’ll be doing the following:
- Formally announcing the game (!!!!)
- Submitting to IndieCade
- Making a Steam Greenlight page
- Launching our Kickstarter campaign
- Sending out Alpha builds to select playtesters (most likely you if you read this website)
- Seeking completion funding from angel investors and/or publishers
- Starting our weekly video blogs back up
That’s right, you’ll FINALLY be able to see what we’ve been doing this whole time! We’ve been incredibly busy, and while it hasn’t exactly been a smooth road, we’re very proud of where we are right now and where we’re going. Stay tuned for all of these incredibly pivotal moments in our game and our company’s lives.
One more thing: If you want more information and updates from us, we post more incremental updates on our Facebook and Twitter pages. Links are on the left sidebar, check them out and follow us!
Posted: 26th February 2013 by Anthony
The Kermdinger family has lost a family member in Jon as he leaves to pursue his true passion — algorithms (?!?). We wish him well!
But, in the circle of life and the high turnover rate of the gaming industry, we have a new family member — Martin! Martin is our new game designer and will be working on both level and item design for us since the majority of the programming base is established. I will be carrying out the rest of the programming work, at least until we land some major funding and I can hire someone better than me!
Martin graduated a year ahead of the rest of us from the ETC and is a very talented designer. He worked on Ethereal with Ross back at the ETC and has been perusing the Bay Area on freelance gigs since graduation. We’re very lucky to have him aboard and know that he will have a very positive impact on Kermdinger.
Welcome aboard, Martin!
Posted: 4th December 2012 by Josephine
Anthony made the front page of the nestGSV newsletter post-pitch event! Read the article here.
Posted: 15th November 2012 by Josephine
Anthony pitching today at the ‘nestInvest’ event hosted by nestGSV. Wish him luck!
Posted: 8th November 2012 by Josephine
We are now officially Kermdinger Studios, Inc.! Can’t get any better than this.
Posted: 29th October 2012 by Josephine
For our friends and families out in the east coast, please be safe!
Posted: 23rd October 2012 by Josephine
We have settled nicely at nestGSV in Redwood City, and Anthony gave a pitch to HP today on HIS BIRTHDAY!
In honor of his birthday, we are posting pictures of our new space.
Posted: 16th October 2012 by Anthony
Kermdinger Studios has graduated from Plug and Play Tech Center’s Startup Camp incubator and has moved on to a new and exciting program in Redwood City called nestGSV. We’re very happy to be starting there; they have close ties to several individuals and companies in the video game industry that should allow us to expand our network and make some very beneficial contacts. We’ll post pictures of our new digs (which includes a slide, beach volleyball and dangerously close Mexican restaurants) here in the next couple days, and some exciting updates concerning Kermdinger developments will be soon to follow!
Posted: 2nd October 2012 by Josephine
In case you haven’t heard, last week was National Beer Day. Today, Anthony met with EA’s Mergers & Acquisitions/Corporate Development team to start building that relationship down the road. Here’s to a sunny future!
Posted: 28th September 2012 by Josephine
Congratulations to the latest graduating group of the Plug and Play Start-Up Campers!